The Resource Design patterns for dummies, by Steve Holzner, (electronic resource)

Design patterns for dummies, by Steve Holzner, (electronic resource)

Label
Design patterns for dummies
Title
Design patterns for dummies
Statement of responsibility
by Steve Holzner
Title variation
  • --For dummies
  • For dummies
Creator
Subject
Genre
Language
  • eng
  • eng
Summary
There's a pattern here, and here's how to use it!Find out how the 23 leading design patterns can save you time and troubleEver feel as if you've solved this programming problem before? You -- or someone -- probably did, and that's why there's a design pattern to help this time around. This book shows you how (and when) to use the famous patterns developed by the ""Gang of Four,"" plus some new ones, all designed to make your programming life easier.Discover how to:* Simplify the programming process with design patterns* Make the most of the Decorator, Factor
Member of
Cataloging source
MiAaPQ
http://library.link/vocab/creatorName
Holzner, Steven
Dewey number
  • 005.1
  • 005.1/17
Index
index present
Language note
English
LC call number
QA76.9.O35
LC item number
H65 2006
Literary form
non fiction
Nature of contents
dictionaries
Series statement
  • --For dummies
  • --For dummies
http://library.link/vocab/subjectName
  • Object-oriented methods (Computer science)
  • Object-oriented programming (Computer science)
  • Computer software
Label
Design patterns for dummies, by Steve Holzner, (electronic resource)
Instantiates
Publication
Note
Includes index
Abbreviated title
DESIGN PATTERNS FOR DUMMIES
Carrier category
online resource
Carrier category code
cr
Content category
text
Content type code
txt
Contents
  • Design Patterns For Dummies; About the Author; Dedication; Author's Acknowledgments; Contents at a Glance; Table of Contents; Introduction; About This Book; Foolish Assumptions; Conventions Used in This Book; How This Book Is Organized; Icons Used in This Book; Where to Go from Here; Part I: Getting to Know Patterns; Chapter 1: Congratulations, Your Problem Has Already Been Solved; Just Find the Pattern that Fits; Enter the Gang of Four Book; Getting Started: The Mediator Pattern; Adapting to the Adapter Pattern; Standing In for Other Objects with the Proxy Pattern
  • Taking a Look at the Observer PatternChapter 2: Putting Plans into Action with the Strategy Pattern; Extending Object-Oriented Programming; Handling Change with "has-a" Instead of "is-a"; Drawing Up Your Plans; Making Your Move with the Strategy Pattern; Chapter 3: Creating and Extending Objects with the Decorator and Factory Patterns; Closed for Modification, Open for Extension; Enter the Decorator Pattern; Putting the Decorator Pattern to Work; Improving the New Operator with the Factory Pattern; Building Your First Factory; Creating a Factory the GoF Way
  • Chapter 4: Watch What's Going On with the Observer and Chain of Responsibility PatternsNotifying Observers with the Observer Pattern; Using Java's Observer Interface and Observable Class; Using the Chain of Responsibility Pattern; Chapter 5: From One to Many: The Singleton and Flyweight Patterns; Instantiating Just One Object with the Singleton Pattern; The Flyweight Pattern Makes One Look like Many; Part II: Becoming an OOP Master; Chapter 6: Fitting Round Pegs into Square Holes with the Adapter and Facade Patterns; The Adapter Scenario; Fixing Connection Problems with Adapters
  • Simplifying Life with FacadesChapter 7: Mass Producing Objects with the Template Method and Builder Patterns; Creating the First Robot; Creating Robots with the Template Method Pattern; Building Robots with the Builder Pattern; Chapter 8: Handling Collections with the Iterator and Composite Patterns; Accessing Objects with the Iterator Pattern; Putting Together Composites; Tracking the Composite Pattern in the Wild; Chapter 9: Getting Control of Your Objects with the State and Proxy Patterns; Getting the State of Your Union with the State Pattern; Standing In for Other Objects with Proxies
  • Chapter 10: Coordinating Your Objects with the Command and Mediator PatternsTaking Command with the Command Pattern; Coordinating with the Mediator Pattern; Part III: The Part of Tens; Chapter 11: Ten More Design Patterns; Creating a Factory Factory: The Abstract Factory Pattern; Cloning when You Need It: The Prototype Pattern; Decoupling Abstractions from Implementations with the Bridge Pattern; Creating Your Own Language: The Interpreter Pattern; Forget Me Not: The Memento Pattern; The Visitor Stops In for a Moment; Going in Circles with Circular Buffers
  • Doing Your Magic Off-Screen with the Double Buffer Pattern
Dimensions
unknown
Extent
1 online resource (338 p.)
Form of item
online
Isbn
9780470046968
Media category
computer
Media type code
c
Specific material designation
remote
System control number
  • (CKB)1000000000354486
  • (EBL)269115
  • (OCoLC)77276887
  • (SSID)ssj0000074482
  • (PQKBManifestationID)11107883
  • (PQKBTitleCode)TC0000074482
  • (PQKBWorkID)10141173
  • (PQKB)10013104
  • (MiAaPQ)EBC269115
  • (EXLCZ)991000000000354486
Label
Design patterns for dummies, by Steve Holzner, (electronic resource)
Publication
Note
Includes index
Abbreviated title
DESIGN PATTERNS FOR DUMMIES
Carrier category
online resource
Carrier category code
cr
Content category
text
Content type code
txt
Contents
  • Design Patterns For Dummies; About the Author; Dedication; Author's Acknowledgments; Contents at a Glance; Table of Contents; Introduction; About This Book; Foolish Assumptions; Conventions Used in This Book; How This Book Is Organized; Icons Used in This Book; Where to Go from Here; Part I: Getting to Know Patterns; Chapter 1: Congratulations, Your Problem Has Already Been Solved; Just Find the Pattern that Fits; Enter the Gang of Four Book; Getting Started: The Mediator Pattern; Adapting to the Adapter Pattern; Standing In for Other Objects with the Proxy Pattern
  • Taking a Look at the Observer PatternChapter 2: Putting Plans into Action with the Strategy Pattern; Extending Object-Oriented Programming; Handling Change with "has-a" Instead of "is-a"; Drawing Up Your Plans; Making Your Move with the Strategy Pattern; Chapter 3: Creating and Extending Objects with the Decorator and Factory Patterns; Closed for Modification, Open for Extension; Enter the Decorator Pattern; Putting the Decorator Pattern to Work; Improving the New Operator with the Factory Pattern; Building Your First Factory; Creating a Factory the GoF Way
  • Chapter 4: Watch What's Going On with the Observer and Chain of Responsibility PatternsNotifying Observers with the Observer Pattern; Using Java's Observer Interface and Observable Class; Using the Chain of Responsibility Pattern; Chapter 5: From One to Many: The Singleton and Flyweight Patterns; Instantiating Just One Object with the Singleton Pattern; The Flyweight Pattern Makes One Look like Many; Part II: Becoming an OOP Master; Chapter 6: Fitting Round Pegs into Square Holes with the Adapter and Facade Patterns; The Adapter Scenario; Fixing Connection Problems with Adapters
  • Simplifying Life with FacadesChapter 7: Mass Producing Objects with the Template Method and Builder Patterns; Creating the First Robot; Creating Robots with the Template Method Pattern; Building Robots with the Builder Pattern; Chapter 8: Handling Collections with the Iterator and Composite Patterns; Accessing Objects with the Iterator Pattern; Putting Together Composites; Tracking the Composite Pattern in the Wild; Chapter 9: Getting Control of Your Objects with the State and Proxy Patterns; Getting the State of Your Union with the State Pattern; Standing In for Other Objects with Proxies
  • Chapter 10: Coordinating Your Objects with the Command and Mediator PatternsTaking Command with the Command Pattern; Coordinating with the Mediator Pattern; Part III: The Part of Tens; Chapter 11: Ten More Design Patterns; Creating a Factory Factory: The Abstract Factory Pattern; Cloning when You Need It: The Prototype Pattern; Decoupling Abstractions from Implementations with the Bridge Pattern; Creating Your Own Language: The Interpreter Pattern; Forget Me Not: The Memento Pattern; The Visitor Stops In for a Moment; Going in Circles with Circular Buffers
  • Doing Your Magic Off-Screen with the Double Buffer Pattern
Dimensions
unknown
Extent
1 online resource (338 p.)
Form of item
online
Isbn
9780470046968
Media category
computer
Media type code
c
Specific material designation
remote
System control number
  • (CKB)1000000000354486
  • (EBL)269115
  • (OCoLC)77276887
  • (SSID)ssj0000074482
  • (PQKBManifestationID)11107883
  • (PQKBTitleCode)TC0000074482
  • (PQKBWorkID)10141173
  • (PQKB)10013104
  • (MiAaPQ)EBC269115
  • (EXLCZ)991000000000354486

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