The Resource E-Learning and Games for Training, Education, Health and Sports : 7th International Conference, Edutainment 2012, and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012, Proceedings, edited by Stefan Göbel, Wolfgang Mueller, Bodo Urban, Josef Wiemeyer, (electronic resource)

E-Learning and Games for Training, Education, Health and Sports : 7th International Conference, Edutainment 2012, and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012, Proceedings, edited by Stefan Göbel, Wolfgang Mueller, Bodo Urban, Josef Wiemeyer, (electronic resource)

Label
E-Learning and Games for Training, Education, Health and Sports : 7th International Conference, Edutainment 2012, and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012, Proceedings
Title
E-Learning and Games for Training, Education, Health and Sports
Title remainder
7th International Conference, Edutainment 2012, and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012, Proceedings
Statement of responsibility
edited by Stefan Göbel, Wolfgang Mueller, Bodo Urban, Josef Wiemeyer
Creator
Contributor
Editor
Editor
Subject
Language
  • eng
  • eng
Summary
This book constitutes the refereed proceedings of the 7th International Conference on E-Learning and Games, Edutainment 2012, held in conjunction with the 3rd International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2012, held in Darmstadt, Germany, in September 2012. The 21 full papers presented were carefully reviewed and selected for inclusion in this book. They are organized in topical sections named: game-based training; game-based teaching and learning; emerging learning and gaming technologies; authoring tools and mechanisms; and serious games for health
Member of
Is Subseries of
Dewey number
004.16
http://bibfra.me/vocab/relation/httpidlocgovvocabularyrelatorsedt
  • eAtOXrV3rSM
  • jnnnwZlmBZE
  • S4_hm2o84d4
  • a3qlZFw3U7E
Image bit depth
0
Language note
English
LC call number
QA75.5-76.95
Literary form
non fiction
http://bibfra.me/vocab/lite/meetingDate
2012
http://bibfra.me/vocab/lite/meetingName
Edutainment (Conference)
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorName
  • Göbel, Stefan.
  • Mueller, Wolfgang.
  • Urban, Bodo.
  • Wiemeyer, Josef.
Series statement
Information Systems and Applications, incl. Internet/Web, and HCI
Series volume
7516
http://library.link/vocab/subjectName
  • Computer science
  • Education
  • Multimedia systems
  • Computer graphics
  • Personal Computing
  • Computers and Education
  • User Interfaces and Human Computer Interaction
  • Information Systems Applications (incl. Internet)
  • Multimedia Information Systems
  • Computer Graphics
Label
E-Learning and Games for Training, Education, Health and Sports : 7th International Conference, Edutainment 2012, and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012, Proceedings, edited by Stefan Göbel, Wolfgang Mueller, Bodo Urban, Josef Wiemeyer, (electronic resource)
Instantiates
Publication
Note
International conference proceedings
Antecedent source
mixed
Bibliography note
Includes bibliographical references and author index
Carrier category
online resource
Carrier category code
  • cr
Color
not applicable
Content category
text
Content type code
  • txt
Contents
Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual Humans -- Developing a Situated Virtual Reality Simulation for Telerobotic Control and Training -- Game Mastering in Collaborative Multiplayer Serious Games -- Implementing High-Resolution Adaptivity in Game-Based Learning -- Game-Based Teaching and Learning Turning High-Schools into Laboratories? Lessons Learnt from Studies of Instructional Effectiveness of Digital Games in the Curricular Schooling System -- Application of NXT Based Robots for Teaching Java-Based Concurrency -- The Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game -- A Serious Game for Architectural Knowledge in the Classroom -- Evaluation of Competence Development in WoW -- “This Game Is Girly!” Perceived Enjoyment and Student Acceptance of Edutainment -- Emerging Learning and Gaming Technologies Towards a Social Game Interaction Taxonomy: A Social Gaming Approach towards Peer Knowledge Sharing and Participation in Serious Games -- Mobile Worlds: Mobile Gaming and Learning? -- Science and Technology Communication Activities by Using 3D Image Projection System -- Potentials of a Low-Cost Motion Analysis System for Exergames in Rehabilitation and Sports Medicine -- Authoring Tools and Mechanisms Puzzle-it: An HTML5 Serious Games Platform for Education: Puzzle Based Serious Games for Education -- Authoring of Serious Adventure Games in StoryTec -- Designing an Interactive Storytelling Game -- Towards Puzzle Templates for Multiplayer Adventures -- Context-Sensitive User-Centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts -- The Impact of Different Gaming Interfaces on Spatial Experience and Spatial Presence – A Pilot Study -- Perceptual and Computational Time Models in Game Design for Time Orientation in Learning Disabilities -- StoryTec: Authoring Adaptive Cross-Platform Games -- Veni, Vidi, VICERO – But Where to Start?
Dimensions
unknown
Edition
1st ed. 2012.
Extent
1 online resource (XVIII, 194 p. 68 illus.)
File format
multiple file formats
Form of item
online
Isbn
9783642334665
Level of compression
uncompressed
Media category
computer
Media type code
  • c
Other control number
10.1007/978-3-642-33466-5
Quality assurance targets
absent
Reformatting quality
access
Specific material designation
remote
System control number
  • (CKB)3400000000086223
  • (SSID)ssj0000767497
  • (PQKBManifestationID)11442366
  • (PQKBTitleCode)TC0000767497
  • (PQKBWorkID)10740465
  • (PQKB)11480974
  • (DE-He213)978-3-642-33466-5
  • (MiAaPQ)EBC3070594
  • (EXLCZ)993400000000086223
Label
E-Learning and Games for Training, Education, Health and Sports : 7th International Conference, Edutainment 2012, and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012, Proceedings, edited by Stefan Göbel, Wolfgang Mueller, Bodo Urban, Josef Wiemeyer, (electronic resource)
Publication
Note
International conference proceedings
Antecedent source
mixed
Bibliography note
Includes bibliographical references and author index
Carrier category
online resource
Carrier category code
  • cr
Color
not applicable
Content category
text
Content type code
  • txt
Contents
Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual Humans -- Developing a Situated Virtual Reality Simulation for Telerobotic Control and Training -- Game Mastering in Collaborative Multiplayer Serious Games -- Implementing High-Resolution Adaptivity in Game-Based Learning -- Game-Based Teaching and Learning Turning High-Schools into Laboratories? Lessons Learnt from Studies of Instructional Effectiveness of Digital Games in the Curricular Schooling System -- Application of NXT Based Robots for Teaching Java-Based Concurrency -- The Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game -- A Serious Game for Architectural Knowledge in the Classroom -- Evaluation of Competence Development in WoW -- “This Game Is Girly!” Perceived Enjoyment and Student Acceptance of Edutainment -- Emerging Learning and Gaming Technologies Towards a Social Game Interaction Taxonomy: A Social Gaming Approach towards Peer Knowledge Sharing and Participation in Serious Games -- Mobile Worlds: Mobile Gaming and Learning? -- Science and Technology Communication Activities by Using 3D Image Projection System -- Potentials of a Low-Cost Motion Analysis System for Exergames in Rehabilitation and Sports Medicine -- Authoring Tools and Mechanisms Puzzle-it: An HTML5 Serious Games Platform for Education: Puzzle Based Serious Games for Education -- Authoring of Serious Adventure Games in StoryTec -- Designing an Interactive Storytelling Game -- Towards Puzzle Templates for Multiplayer Adventures -- Context-Sensitive User-Centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts -- The Impact of Different Gaming Interfaces on Spatial Experience and Spatial Presence – A Pilot Study -- Perceptual and Computational Time Models in Game Design for Time Orientation in Learning Disabilities -- StoryTec: Authoring Adaptive Cross-Platform Games -- Veni, Vidi, VICERO – But Where to Start?
Dimensions
unknown
Edition
1st ed. 2012.
Extent
1 online resource (XVIII, 194 p. 68 illus.)
File format
multiple file formats
Form of item
online
Isbn
9783642334665
Level of compression
uncompressed
Media category
computer
Media type code
  • c
Other control number
10.1007/978-3-642-33466-5
Quality assurance targets
absent
Reformatting quality
access
Specific material designation
remote
System control number
  • (CKB)3400000000086223
  • (SSID)ssj0000767497
  • (PQKBManifestationID)11442366
  • (PQKBTitleCode)TC0000767497
  • (PQKBWorkID)10740465
  • (PQKB)11480974
  • (DE-He213)978-3-642-33466-5
  • (MiAaPQ)EBC3070594
  • (EXLCZ)993400000000086223

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