The Resource Getting started with SpriteKit : develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development framework, Jorge Jordán

Getting started with SpriteKit : develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development framework, Jorge Jordán

Label
Getting started with SpriteKit : develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development framework
Title
Getting started with SpriteKit
Title remainder
develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development framework
Statement of responsibility
Jorge Jordán
Title variation
Develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development framework
Creator
Author
Subject
Genre
Language
eng
Member of
Cataloging source
MiAaPQ
http://library.link/vocab/creatorName
Jordán, Jorge
Illustrations
illustrations
Index
index present
LC call number
GV1469.3
LC item number
.J67 2016
Literary form
non fiction
Nature of contents
dictionaries
Series statement
Community experience distilled
http://library.link/vocab/subjectName
  • Video games
  • Computer graphics
Label
Getting started with SpriteKit : develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development framework, Jorge Jordán
Instantiates
Publication
Note
Includes index
Carrier category
online resource
Carrier MARC source
rdacarrier
Content category
text
Content type MARC source
rdacontent
Contents
  • Cover ; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: The First Step toward SpriteKit ; Game engines; Creating a new SpriteKit project; Running the project for first time; How the default project looks like; The SKNode class; The SKNode class properties; The position property; The frame property; The zPosition property; The hidden property; An alpha property; The children node; name; userInteractionEnabled; Using SKNode to organize a scene; SKScene; The game loop; The SKScene properties; scaleMode; anchorPoint; size
  • backgroundColorYour first game - InsideTheHat; Our first SKSpriteNode class; Adding a background; Working with screen resolutions; Summary; Chapter 2: What Makes a Game a Game? ; Handling touch events; Handling actions; Building a wall; Running through the doors; 1-star challenge: an easier way to reset position; The solution; Creating loops; Installing doors into the wall; Collision management; Understanding collisions; Handling collisions; 1-star challenge: check collisions accurately; The solution; Creating labels; Aligning labels; Playing some music; AVFoundation
  • 2-star challenge: reproducing sound effectsThe solution; Summary; Chapter 3: Taking Games One Step Further ; Extending the SKNode class; Creating a new class; Handling the behavior of custom classes; 2-star challenge: colliding puppets; Solution; The parallax effect; The update method and delta times; Creating animations in SpriteKit; 2-star challenge: animate collisions; The solution; Geometrical primitives; Summary; Chapter 4: From Basic to Professional Games ; Ending the game; 3-star challenge: restarting a game; The solution; Creating a main menu; Transitions and scenes
  • The SKTransition classCreating a tutorial; Updating the tutorial steps; Loading and saving data; The NSUserDefaults class; 2-star challenge: completing the tutorial; The solution; The property list files; Summary; Chapter 5: Utilizing the Hardware and Graphics Processor ; Using the accelerometer; The CMMotionManager class; Compensating for the position of the device; Adding shaders to our game; Turning on the lights; Creating lights with the editor; Programmatically creating lights; 2-star challenge: moving lights; The solution; Summary; Chapter 6: Auxiliary Techniques
  • Creating particle systemsCreating an emitter with the editor; Creating the emitter programmatically; Combining SpriteKit and UIKit; Including UIKit in a game; Including SpriteKit in an app; Using third-party tools; Creating audio resources; Voice memos; Audacity; GarageBand; Font makers; How to find audio files; How to find images; Summary; Index
Dimensions
unknown
Extent
1 online resource (226 p.)
Form of item
online
Isbn
9781785885280
Media category
computer
Media MARC source
rdamedia
Specific material designation
remote
System control number
  • (CKB)3710000000585079
  • (EBL)4520712
  • (MiAaPQ)EBC4520712
  • (EXLCZ)993710000000585079
Label
Getting started with SpriteKit : develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development framework, Jorge Jordán
Publication
Note
Includes index
Carrier category
online resource
Carrier MARC source
rdacarrier
Content category
text
Content type MARC source
rdacontent
Contents
  • Cover ; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: The First Step toward SpriteKit ; Game engines; Creating a new SpriteKit project; Running the project for first time; How the default project looks like; The SKNode class; The SKNode class properties; The position property; The frame property; The zPosition property; The hidden property; An alpha property; The children node; name; userInteractionEnabled; Using SKNode to organize a scene; SKScene; The game loop; The SKScene properties; scaleMode; anchorPoint; size
  • backgroundColorYour first game - InsideTheHat; Our first SKSpriteNode class; Adding a background; Working with screen resolutions; Summary; Chapter 2: What Makes a Game a Game? ; Handling touch events; Handling actions; Building a wall; Running through the doors; 1-star challenge: an easier way to reset position; The solution; Creating loops; Installing doors into the wall; Collision management; Understanding collisions; Handling collisions; 1-star challenge: check collisions accurately; The solution; Creating labels; Aligning labels; Playing some music; AVFoundation
  • 2-star challenge: reproducing sound effectsThe solution; Summary; Chapter 3: Taking Games One Step Further ; Extending the SKNode class; Creating a new class; Handling the behavior of custom classes; 2-star challenge: colliding puppets; Solution; The parallax effect; The update method and delta times; Creating animations in SpriteKit; 2-star challenge: animate collisions; The solution; Geometrical primitives; Summary; Chapter 4: From Basic to Professional Games ; Ending the game; 3-star challenge: restarting a game; The solution; Creating a main menu; Transitions and scenes
  • The SKTransition classCreating a tutorial; Updating the tutorial steps; Loading and saving data; The NSUserDefaults class; 2-star challenge: completing the tutorial; The solution; The property list files; Summary; Chapter 5: Utilizing the Hardware and Graphics Processor ; Using the accelerometer; The CMMotionManager class; Compensating for the position of the device; Adding shaders to our game; Turning on the lights; Creating lights with the editor; Programmatically creating lights; 2-star challenge: moving lights; The solution; Summary; Chapter 6: Auxiliary Techniques
  • Creating particle systemsCreating an emitter with the editor; Creating the emitter programmatically; Combining SpriteKit and UIKit; Including UIKit in a game; Including SpriteKit in an app; Using third-party tools; Creating audio resources; Voice memos; Audacity; GarageBand; Font makers; How to find audio files; How to find images; Summary; Index
Dimensions
unknown
Extent
1 online resource (226 p.)
Form of item
online
Isbn
9781785885280
Media category
computer
Media MARC source
rdamedia
Specific material designation
remote
System control number
  • (CKB)3710000000585079
  • (EBL)4520712
  • (MiAaPQ)EBC4520712
  • (EXLCZ)993710000000585079

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