The Resource Iphone application development for dummies(r), by Neal Goldstein, (electronic resource)

Iphone application development for dummies(r), by Neal Goldstein, (electronic resource)

Label
Iphone application development for dummies(r)
Title
Iphone application development for dummies(r)
Statement of responsibility
by Neal Goldstein
Creator
Subject
Genre
Language
  • eng
  • eng
Summary
Here's the fun and easy way to learn how to create your own iPhone applications Whether you're a professional developer or an iPhone user with a knack for technology, this plain English guide shows you how easy it can be to create your own cool iPhone and iPod touch apps. The open iPhone SDK offers a world of opportunities, and with the information in iPhone Application Development For Dummies, you can get in on the fun and profit. You don't need high-level programming skills to create iPhone apps. iPhone Application Development For Dummies walks you through the funda
Member of
Cataloging source
MiAaPQ
http://library.link/vocab/creatorName
Goldstein, Neal
Dewey number
004.165
Illustrations
illustrations
Index
index present
Language note
English
LC call number
QA76.8.I64
LC item number
G65 2009
Literary form
non fiction
Nature of contents
dictionaries
Series statement
For dummies
http://library.link/vocab/subjectName
  • iPhone (Smartphone)
  • Computer software
  • Mobile computing
Label
Iphone application development for dummies(r), by Neal Goldstein, (electronic resource)
Instantiates
Publication
Note
Includes index
Carrier category
online resource
Carrier category code
cr
Content category
text
Content type code
txt
Contents
  • iPhone Application Development for Dummies; About the Author; Dedication; Acknowledgments; Contents at a Glance; Table of Contents; Introduction; About This Book; Conventions Used in This Book; Foolish Assumptions; How This Book Is Organized; Icons Used in This Book; Where to Go From Here; Part I: Getting Started; Chapter 1: Creating Killer iPhone Applications; What Makes a Great iPhone Application; Creating a Compelling User Experience; Exploiting the Platform; A Compelling User Experience; Why Develop iPhone Applications?; Examining the Possibilities; The Sample Applications; What's Next
  • Chapter 2: Looking Behind the ScreenUsing Frameworks; Using Design Patterns; Working with Windows and Views; Controlling View Controllers; What About the Model?; Adding Your Own Application's Behavior; Doing What When?; Whew!; Chapter 3: Enlisting in the Developer Corps; Becoming a Registered iPhone Developer; Exploring the iPhone Dev Center; Downloading the SDK; Joining the iPhone Developer Program; Getting Yourself Ready for the SDK; Part II: Using the iPhone Development Tools; Chapter 4: Getting to Know the SDK; Developing Using the SDK; Creating Your Project; Exploring Your Project
  • Building and Running Your ApplicationThe iPhone Simulator; Uninstalling applications and resetting your device; Using Interface Builder; It's Time to Get to Work; Chapter 5: Building the User Interface; Starting Interface Builder; Adding Graphics and the Rest of the Elements; Adding an Application Icon; A Lot Accomplished Very Quickly; Chapter 6: While Your Application Is Running; Application Anatomy 101 - The Life Cycle; Event Processing; Termination; Other Runtime Considerations; Whew!; Part III: From "Gee, That's a Good Idea" to the App Store; Chapter 7: Actually Writing Code
  • Buckle Up, It's Time to CodeThe Xcode Code Editor; Adding Outlets to the View Controller; Memory Management; Connecting the Pieces in Interface Builder; Chapter 8: Entering and Managing Data; Scrolling the View; Where Does My Code Go?; Where I Am Starting From; Building on a Foundation; Polishing the Chrome and Adding the Vinyl Pinstriping; Finding Your Way Around the Code; When You're Done; Chapter 9: Saving Data and Creating a Secret Button; Saving User-Entry Data; Disabling Editing; Letting the User Use the Secret Button; What You Have Now - At Long Last; Chapter 10: Using the Debugger
  • Using the DebuggerUsing Breakpoints; One More Step; Chapter 11: Buttoning It Down and Calling Home; Adding a Button to Your iPhone Interface; Connecting the Button in Interface Builder; Phoning Home; A Bug; We Are Finally Done; The Final Code; Chapter 12: Checking Your Code Using Xcode's Instruments Application; The Instruments Application; Running Instruments on the iPhone; Yes, I Am Finally Done; Chapter 13: Death, Taxes, and the iPhone Provisioning; How the Process Works; Provisioning Your Device for Development; Provisioning Your Application for the App Store; iTunes Connect; Now What?
  • Part IV: An Industrial-Strength Application
Dimensions
unknown
Extent
1 online resource (411 p.)
Form of item
online
Isbn
9780470522523
Media category
computer
Media type code
c
Specific material designation
remote
System control number
  • (CKB)2430000000040413
  • (EBL)565031
  • (OCoLC)469097854
  • (SSID)ssj0000404423
  • (PQKBManifestationID)11298448
  • (PQKBTitleCode)TC0000404423
  • (PQKBWorkID)10344849
  • (PQKB)10365501
  • (MiAaPQ)EBC565031
  • (EXLCZ)992430000000040413
Label
Iphone application development for dummies(r), by Neal Goldstein, (electronic resource)
Publication
Note
Includes index
Carrier category
online resource
Carrier category code
cr
Content category
text
Content type code
txt
Contents
  • iPhone Application Development for Dummies; About the Author; Dedication; Acknowledgments; Contents at a Glance; Table of Contents; Introduction; About This Book; Conventions Used in This Book; Foolish Assumptions; How This Book Is Organized; Icons Used in This Book; Where to Go From Here; Part I: Getting Started; Chapter 1: Creating Killer iPhone Applications; What Makes a Great iPhone Application; Creating a Compelling User Experience; Exploiting the Platform; A Compelling User Experience; Why Develop iPhone Applications?; Examining the Possibilities; The Sample Applications; What's Next
  • Chapter 2: Looking Behind the ScreenUsing Frameworks; Using Design Patterns; Working with Windows and Views; Controlling View Controllers; What About the Model?; Adding Your Own Application's Behavior; Doing What When?; Whew!; Chapter 3: Enlisting in the Developer Corps; Becoming a Registered iPhone Developer; Exploring the iPhone Dev Center; Downloading the SDK; Joining the iPhone Developer Program; Getting Yourself Ready for the SDK; Part II: Using the iPhone Development Tools; Chapter 4: Getting to Know the SDK; Developing Using the SDK; Creating Your Project; Exploring Your Project
  • Building and Running Your ApplicationThe iPhone Simulator; Uninstalling applications and resetting your device; Using Interface Builder; It's Time to Get to Work; Chapter 5: Building the User Interface; Starting Interface Builder; Adding Graphics and the Rest of the Elements; Adding an Application Icon; A Lot Accomplished Very Quickly; Chapter 6: While Your Application Is Running; Application Anatomy 101 - The Life Cycle; Event Processing; Termination; Other Runtime Considerations; Whew!; Part III: From "Gee, That's a Good Idea" to the App Store; Chapter 7: Actually Writing Code
  • Buckle Up, It's Time to CodeThe Xcode Code Editor; Adding Outlets to the View Controller; Memory Management; Connecting the Pieces in Interface Builder; Chapter 8: Entering and Managing Data; Scrolling the View; Where Does My Code Go?; Where I Am Starting From; Building on a Foundation; Polishing the Chrome and Adding the Vinyl Pinstriping; Finding Your Way Around the Code; When You're Done; Chapter 9: Saving Data and Creating a Secret Button; Saving User-Entry Data; Disabling Editing; Letting the User Use the Secret Button; What You Have Now - At Long Last; Chapter 10: Using the Debugger
  • Using the DebuggerUsing Breakpoints; One More Step; Chapter 11: Buttoning It Down and Calling Home; Adding a Button to Your iPhone Interface; Connecting the Button in Interface Builder; Phoning Home; A Bug; We Are Finally Done; The Final Code; Chapter 12: Checking Your Code Using Xcode's Instruments Application; The Instruments Application; Running Instruments on the iPhone; Yes, I Am Finally Done; Chapter 13: Death, Taxes, and the iPhone Provisioning; How the Process Works; Provisioning Your Device for Development; Provisioning Your Application for the App Store; iTunes Connect; Now What?
  • Part IV: An Industrial-Strength Application
Dimensions
unknown
Extent
1 online resource (411 p.)
Form of item
online
Isbn
9780470522523
Media category
computer
Media type code
c
Specific material designation
remote
System control number
  • (CKB)2430000000040413
  • (EBL)565031
  • (OCoLC)469097854
  • (SSID)ssj0000404423
  • (PQKBManifestationID)11298448
  • (PQKBTitleCode)TC0000404423
  • (PQKBWorkID)10344849
  • (PQKB)10365501
  • (MiAaPQ)EBC565031
  • (EXLCZ)992430000000040413

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