The Resource Neomedievalism in the Media : Essays on Film, Television, and Electronic Games, (electronic resource)

Neomedievalism in the Media : Essays on Film, Television, and Electronic Games, (electronic resource)

Label
Neomedievalism in the Media : Essays on Film, Television, and Electronic Games
Title
Neomedievalism in the Media
Title remainder
Essays on Film, Television, and Electronic Games
Creator
Contributor
Subject
Genre
Language
  • eng
  • eng
Summary
This is a collection of essays that study the contemporary cultural depictions of medievalism. The book attempts to unravel distortions that tend to domesticate the era and represent it as an extension of modern life. Several authors claim that modernity is so radically different to medieval life that we can only view the past as an extension of the present, rather than as radically different. The present distorts, and often politicizes the past, and these essays explore how everything from commercials, and video games, to the war on terror can contain elements of neo-medieval revisionism. Som
Cataloging source
AU-PeEL
http://library.link/vocab/creatorName
Robinson, Carol L
Dewey number
  • 302.23
  • 791.43/658207
  • 791.43658207
Language note
English
LC call number
PN1995.M52 N46 2012
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorName
Clements, Pamela
http://library.link/vocab/subjectName
  • Medievalism in computer games
  • Medievalism in motion pictures
  • Medievalism on television
  • Middle Ages in computer games
  • Middle Ages in motion pictures
  • Middle Ages on television
  • Middle Ages in motion pictures
  • Medievalism in motion pictures
  • Middle Ages on television
  • Medievalism on television
  • Middle Ages in computer games
  • Medievalism in computer games
  • Music, Dance, Drama & Film
  • Film
Label
Neomedievalism in the Media : Essays on Film, Television, and Electronic Games, (electronic resource)
Instantiates
Publication
Note
Description based upon print version of record
Carrier category
online resource
Carrier category code
cr
Content category
text
Content type code
txt
Contents
  • NEOMEDIEVALISM IN THE MEDIA: Essays on Film, Television,and Electronic Games; Copyright Page; Dedication; Table of Contents; List of Illustrations; Preface: A Moveable Feast: Repositionings of ""The Medieval"" inMedieval Studies, Medievalism, and Neomedievalism; Acknowledgments; Introduction: Neomedievalism in a Vortext of Discourse:Film, Television, and Digital Games; Chapter 1: Remembering Dismembering:Reading the Violated Body Medievally; Chapter 2: Neomedieval Trauma: The CinematicHyperreality of Geoffrey Chaucer's The Canterbury Tales
  • Chapter 3: The Use of Nature:Representing Religion in Medieval FilmChapter 4: Neo-Bushido:Neomedieval Anime and Japanese Essence; Chapter 5: ""You're still living in the middle ages!"":Time Travel in Doctor Who and Pseudo-Historical,Neomedieval, Alternate Realities; Chapter 6: ""What do we do? Hop on a bus to medieval times?"":The Use of Medievalism in Television Fiction; Chapter 7: ""What's in your wallet?"":How to Construct an ""Authentic"" Middle Ages; Chapter 8: The New Scriptoria:Neomedievalism and Online Textual Communities
  • Chapter 9: Gaming with Odin:Myth, Context and Reconstruction ofHnefa-tafl, an Old Norse Board GameChapter 10: The Name of the Game:Misuses of Neomedievalism inComputerized Role-Playing Games; Chapter 11: Commodifying the Medieval in Magic Online; Chapter 12: Blood Will Out:Genealogy as Destiny in Medieval(ist) Gaming; Chapter 13: ""For your labor I will give you treasure enough"":Labor and the Third-Estate inMedieval-Themed Role-Playing Games; Chapter 14: Neo-Tolkienism:Plays upon Playing with Tolkien's Playing with Language
  • Chapter 15: ""I'm not dead, yet!""-Tracing the Pythonesque in Neomedievalist MediaEpilogue: Re-creating the Medieval World; Selected Sources; Index
Dimensions
unknown
Extent
1 online resource (444 p.)
Form of item
electronic
Isbn
9780773421295
Media category
computer
Media type code
c
Specific material designation
remote
System control number
  • (CKB)2560000000082778
  • (EBL)923148
  • (OCoLC)794672967
  • (SSID)ssj0000691833
  • (PQKBManifestationID)12257535
  • (PQKBTitleCode)TC0000691833
  • (PQKBWorkID)10646439
  • (PQKB)11448602
  • (EXLCZ)992560000000082778
Label
Neomedievalism in the Media : Essays on Film, Television, and Electronic Games, (electronic resource)
Publication
Note
Description based upon print version of record
Carrier category
online resource
Carrier category code
cr
Content category
text
Content type code
txt
Contents
  • NEOMEDIEVALISM IN THE MEDIA: Essays on Film, Television,and Electronic Games; Copyright Page; Dedication; Table of Contents; List of Illustrations; Preface: A Moveable Feast: Repositionings of ""The Medieval"" inMedieval Studies, Medievalism, and Neomedievalism; Acknowledgments; Introduction: Neomedievalism in a Vortext of Discourse:Film, Television, and Digital Games; Chapter 1: Remembering Dismembering:Reading the Violated Body Medievally; Chapter 2: Neomedieval Trauma: The CinematicHyperreality of Geoffrey Chaucer's The Canterbury Tales
  • Chapter 3: The Use of Nature:Representing Religion in Medieval FilmChapter 4: Neo-Bushido:Neomedieval Anime and Japanese Essence; Chapter 5: ""You're still living in the middle ages!"":Time Travel in Doctor Who and Pseudo-Historical,Neomedieval, Alternate Realities; Chapter 6: ""What do we do? Hop on a bus to medieval times?"":The Use of Medievalism in Television Fiction; Chapter 7: ""What's in your wallet?"":How to Construct an ""Authentic"" Middle Ages; Chapter 8: The New Scriptoria:Neomedievalism and Online Textual Communities
  • Chapter 9: Gaming with Odin:Myth, Context and Reconstruction ofHnefa-tafl, an Old Norse Board GameChapter 10: The Name of the Game:Misuses of Neomedievalism inComputerized Role-Playing Games; Chapter 11: Commodifying the Medieval in Magic Online; Chapter 12: Blood Will Out:Genealogy as Destiny in Medieval(ist) Gaming; Chapter 13: ""For your labor I will give you treasure enough"":Labor and the Third-Estate inMedieval-Themed Role-Playing Games; Chapter 14: Neo-Tolkienism:Plays upon Playing with Tolkien's Playing with Language
  • Chapter 15: ""I'm not dead, yet!""-Tracing the Pythonesque in Neomedievalist MediaEpilogue: Re-creating the Medieval World; Selected Sources; Index
Dimensions
unknown
Extent
1 online resource (444 p.)
Form of item
electronic
Isbn
9780773421295
Media category
computer
Media type code
c
Specific material designation
remote
System control number
  • (CKB)2560000000082778
  • (EBL)923148
  • (OCoLC)794672967
  • (SSID)ssj0000691833
  • (PQKBManifestationID)12257535
  • (PQKBTitleCode)TC0000691833
  • (PQKBWorkID)10646439
  • (PQKB)11448602
  • (EXLCZ)992560000000082778

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