The Resource Online Game Pioneers at Work, by Morgan Ramsay, (electronic resource)

Online Game Pioneers at Work, by Morgan Ramsay, (electronic resource)

Label
Online Game Pioneers at Work
Title
Online Game Pioneers at Work
Statement of responsibility
by Morgan Ramsay
Creator
Author
Author
Subject
Language
  • eng
  • eng
Summary
In this groundbreaking collection of 15 interviews, successful founders of entertainment software companies reflect on their challenges and how they survived. You will learn of the strategies, the sacrifices, the long hours, the commitment, and the dedication to quality that led to their successes but also of the toll that this incredibly competitive market has on even its most brilliant minds. For the hundreds of thousands of game developers out there, this is a must read survival guide. For those who simply enjoy games and know of some of these founders, this will be a most interesting read. Sales of video games, hardware, and accessories reach upwards of $20 billion every year in the United States alone, and more than two-thirds of American households include video games in their daily lives. In a world that seems to be overflowing with fortune and success, the vicious truth of this booming industry is easily forgotten: failure is tradition. Video games define a cultural crossroad where business, entertainment, and technology converge, where the risks are great, cutting edge technology is vitally important and competition is intense. Here are the stories of survival from many of the industries luminaries who founded companies, created industries in their home countries, took amazing risks, innovated technologies, and invented new ways to sell. Among this outstanding group of pioneers are Richard Garriott, founder of Origin, astronaut, and the producer of the revolutionary Ultima Online, John Romero of Doom, Wolfenstein and Quake fame, and Victor Kislyi whose World of Tanks set the Guinness world record for the most people online at once with over 1.1 million people playing). You will read their stories and you will gain an understanding of how they managed in such a demanding business. There are a few game development companies that have withstood the test of time; most startups exit as quickly as they enter the scene. Many firms are outpaced by the explosive worldwide growth and economic realities of the sector. Here are enlightening the stories of entrepreneurs who found success and many who subsequently could not repeat it. They walk you through their incredible journeys of success and failure while expressing their views on development, design, hiring, finance, business models, selling their organization, the business life cycle, their frustrations and mistakes, while showing their intensity and their passion for the business along the way. Online Game Pioneers at Work: Explores the formation of entertainment software companies from the perspectives of successful founders who defied the odds Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business Other books in the Apress At Work Series: Gamers at Work, Ramsay. 978-1-4302-3351-0 Coders at Work, Seibel, 978-1-4302-1948-4 Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9 CIOs at Work, Yourdon, 978-1-4302-3554-5 CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4 Founders at Work, Livingston, 978-1-4302-1078-8 European Founders at Work, Santos, 978-1-4302-3906-2 Women Leaders at Work, Ghaffari, 978-1-4302-3729-7 Advertisers at Work, Tuten, 978-1-4302-3828-7
Is part of
http://library.link/vocab/creatorName
Ramsay, Morgan
Dewey number
  • 794.8
  • 794.82
http://bibfra.me/vocab/relation/httpidlocgovvocabularyrelatorsaut
pXujxGZ5Tz4
Language note
English
LC call number
QA76.76.C672
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/subjectName
  • Computer games—Programming
  • Computer industry
  • Computer science
  • Game Development
  • The Computer Industry
  • Programming Techniques
Label
Online Game Pioneers at Work, by Morgan Ramsay, (electronic resource)
Instantiates
Publication
Note
  • "Interviews with some of the Top Online Game Pioneers of our Times"--Cover
  • Includes index
Carrier category
online resource
Carrier category code
cr
Content category
text
Content type code
txt
Contents
Contents; Introduction; Chapter 1: David Perry; Chapter 2: Emily Greer; Chapter 3: Doug Whatley; Chapter 4: Ian Bogost; Chapter 5: Victor Kislyi; Chapter 6: Richard Garriott; Chapter 7: Gaute Godager; Chapter 8: Ilkka Paananen; Chapter 9: Jason Kapalka; Chapter 10: John Romero; Chapter 11: Ray Muzyka & Greg Zeschuk; Chapter 12: Raph Koster; Chapter 13: Reynir Harðarson; Chapter 14: Riccardo Zacconi; Chapter 15: Neil Young; Index; About the Author; Foreword; Acknowledgments; Other Apress Titles You Will Find Useful
Dimensions
unknown
Edition
1st ed. 2015.
Extent
1 online resource (403 p.)
Form of item
online
Isbn
9781430241867
Media category
computer
Media type code
c
Other control number
10.1007/978-1-4302-4186-7
Specific material designation
remote
System control number
  • (CKB)3710000000421601
  • (EBL)2093687
  • (SSID)ssj0001525030
  • (PQKBManifestationID)11859585
  • (PQKBTitleCode)TC0001525030
  • (PQKBWorkID)11486610
  • (PQKB)10832013
  • (DE-He213)978-1-4302-4186-7
  • (MiAaPQ)EBC2093687
  • (EXLCZ)993710000000421601
Label
Online Game Pioneers at Work, by Morgan Ramsay, (electronic resource)
Publication
Note
  • "Interviews with some of the Top Online Game Pioneers of our Times"--Cover
  • Includes index
Carrier category
online resource
Carrier category code
cr
Content category
text
Content type code
txt
Contents
Contents; Introduction; Chapter 1: David Perry; Chapter 2: Emily Greer; Chapter 3: Doug Whatley; Chapter 4: Ian Bogost; Chapter 5: Victor Kislyi; Chapter 6: Richard Garriott; Chapter 7: Gaute Godager; Chapter 8: Ilkka Paananen; Chapter 9: Jason Kapalka; Chapter 10: John Romero; Chapter 11: Ray Muzyka & Greg Zeschuk; Chapter 12: Raph Koster; Chapter 13: Reynir Harðarson; Chapter 14: Riccardo Zacconi; Chapter 15: Neil Young; Index; About the Author; Foreword; Acknowledgments; Other Apress Titles You Will Find Useful
Dimensions
unknown
Edition
1st ed. 2015.
Extent
1 online resource (403 p.)
Form of item
online
Isbn
9781430241867
Media category
computer
Media type code
c
Other control number
10.1007/978-1-4302-4186-7
Specific material designation
remote
System control number
  • (CKB)3710000000421601
  • (EBL)2093687
  • (SSID)ssj0001525030
  • (PQKBManifestationID)11859585
  • (PQKBTitleCode)TC0001525030
  • (PQKBWorkID)11486610
  • (PQKB)10832013
  • (DE-He213)978-1-4302-4186-7
  • (MiAaPQ)EBC2093687
  • (EXLCZ)993710000000421601

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