The Resource Serious Games, Interaction, and Simulation : 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers, edited by Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho, (electronic resource)

Serious Games, Interaction, and Simulation : 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers, edited by Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho, (electronic resource)

Label
Serious Games, Interaction, and Simulation : 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers
Title
Serious Games, Interaction, and Simulation
Title remainder
5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers
Statement of responsibility
edited by Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho
Contributor
Editor
Editor
Subject
Language
  • eng
  • eng
Summary
This volume constitutes the proceedings of the 5th International Conference on Serious Games, Interaction, and Simulation, held in Novedrate, Italy, in September 2015. The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use, and application of games for purposes other than entertainment. As such they cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology, and feature new scientific approaches and results from experiments and real-life applications
Member of
Dewey number
374.26
http://bibfra.me/vocab/relation/httpidlocgovvocabularyrelatorsedt
  • CkYBtJz7nVM
  • 4c5xDZNfe3A
  • Ayq_nR3mENU
Image bit depth
0
Language note
English
LC call number
LB1028.43-1028.75
Literary form
non fiction
http://library.link/vocab/relatedWorkOrContributorName
  • Vaz de Carvalho, Carlos.
  • Escudeiro, Paula.
  • Coelho, António.
Series statement
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
Series volume
161
http://library.link/vocab/subjectName
  • Education
  • Computer simulation
  • Computer vision
  • Computer science
  • Computers and Education
  • Simulation and Modeling
  • Computer Imaging, Vision, Pattern Recognition and Graphics
  • Information Systems Applications (incl. Internet)
  • User Interfaces and Human Computer Interaction
  • Computers and Society
Label
Serious Games, Interaction, and Simulation : 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers, edited by Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho, (electronic resource)
Instantiates
Publication
Note
Bibliographic Level Mode of Issuance: Monograph
Antecedent source
mixed
Carrier category
online resource
Carrier category code
  • cr
Color
not applicable
Content category
text
Content type code
  • txt
Contents
Applying a Serious Game Quality Model -- Dynamic Serious Games Balancing -- Relation Between Game Genres and Competences for In-game Certification -- Serious Games for the Cognitive Stimulation of Adults: a proposal of a pilot project -- VirtualSign in Serious Games -- The Design and Study of a Serious Game for Attention Training of the Older Adults -- Sensitizing: Helping Children Design Serious Games for a Surrogate Population -- Chess Playing and Mathematics: an Exploratory Study in the South African Context -- A Virtual City Environment for Engineering Problem Based Learning -- Knowledge Improvement of Dental Students in Thailand and UK through an Online Serious Game in Dental Public Health -- A Gamified Community for Fostering Learning Engagement towards Preventing Early School Leaving -- Serious computer games design for active learning in teacher education -- Enabling Control of 3D Visuals, Scenarios and Non-Linear Gameplay in Serious Game Development through Model-Driven Authoring -- Serious Games For Large-Scale Image Sensing -- Game Social Tech Booster -- BIM to IoT: The Persistence Problem
Dimensions
unknown
Edition
1st ed. 2016.
Extent
1 online resource (VIII, 139 p. 24 illus.)
File format
multiple file formats
Form of item
online
Isbn
9783319290607
Level of compression
uncompressed
Media category
computer
Media type code
  • c
Other control number
10.1007/978-3-319-29060-7
Quality assurance targets
absent
Reformatting quality
access
Specific material designation
remote
System control number
  • (CKB)3710000000627495
  • (SSID)ssj0001656823
  • (PQKBManifestationID)16437466
  • (PQKBTitleCode)TC0001656823
  • (PQKBWorkID)14989547
  • (PQKB)10055819
  • (DE-He213)978-3-319-29060-7
  • (EXLCZ)993710000000627495
Label
Serious Games, Interaction, and Simulation : 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers, edited by Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho, (electronic resource)
Publication
Note
Bibliographic Level Mode of Issuance: Monograph
Antecedent source
mixed
Carrier category
online resource
Carrier category code
  • cr
Color
not applicable
Content category
text
Content type code
  • txt
Contents
Applying a Serious Game Quality Model -- Dynamic Serious Games Balancing -- Relation Between Game Genres and Competences for In-game Certification -- Serious Games for the Cognitive Stimulation of Adults: a proposal of a pilot project -- VirtualSign in Serious Games -- The Design and Study of a Serious Game for Attention Training of the Older Adults -- Sensitizing: Helping Children Design Serious Games for a Surrogate Population -- Chess Playing and Mathematics: an Exploratory Study in the South African Context -- A Virtual City Environment for Engineering Problem Based Learning -- Knowledge Improvement of Dental Students in Thailand and UK through an Online Serious Game in Dental Public Health -- A Gamified Community for Fostering Learning Engagement towards Preventing Early School Leaving -- Serious computer games design for active learning in teacher education -- Enabling Control of 3D Visuals, Scenarios and Non-Linear Gameplay in Serious Game Development through Model-Driven Authoring -- Serious Games For Large-Scale Image Sensing -- Game Social Tech Booster -- BIM to IoT: The Persistence Problem
Dimensions
unknown
Edition
1st ed. 2016.
Extent
1 online resource (VIII, 139 p. 24 illus.)
File format
multiple file formats
Form of item
online
Isbn
9783319290607
Level of compression
uncompressed
Media category
computer
Media type code
  • c
Other control number
10.1007/978-3-319-29060-7
Quality assurance targets
absent
Reformatting quality
access
Specific material designation
remote
System control number
  • (CKB)3710000000627495
  • (SSID)ssj0001656823
  • (PQKBManifestationID)16437466
  • (PQKBTitleCode)TC0001656823
  • (PQKBWorkID)14989547
  • (PQKB)10055819
  • (DE-He213)978-3-319-29060-7
  • (EXLCZ)993710000000627495

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