The Resource Transactions on Edutainment II, edited by Abdennour El Rhalibi, (electronic resource)

Transactions on Edutainment II, edited by Abdennour El Rhalibi, (electronic resource)

Label
Transactions on Edutainment II
Title
Transactions on Edutainment II
Statement of responsibility
edited by Abdennour El Rhalibi
Contributor
Editor
Editor
Subject
Language
  • eng
  • eng
Summary
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It will cover aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The second volume in this series contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008. These papers are complemented by contributions from international experts in this field
Member of
Is Subseries of
Dewey number
025.04
http://bibfra.me/vocab/relation/httpidlocgovvocabularyrelatorsedt
wId3xUKkfI4
Language note
English
LC call number
LC8-6691
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorDate
  • 2008
  • 2008
http://library.link/vocab/relatedWorkOrContributorName
  • International Game Design and Technology Workshop and Conference
  • International Conference on Cyberworlds
  • El Rhalibi, Abdennour.
Series statement
Transactions on Edutainment,
Series volume
5660
http://library.link/vocab/subjectName
  • Educational technology
  • Computer engineering
  • Application software
  • Education—Data processing
  • User interfaces (Computer systems)
  • Multimedia information systems
  • Educational Technology
  • Computer Engineering
  • Computer Applications
  • Computers and Education
  • User Interfaces and Human Computer Interaction
  • Multimedia Information Systems
Label
Transactions on Edutainment II, edited by Abdennour El Rhalibi, (electronic resource)
Instantiates
Publication
Note
"... contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, .... in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008."
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Content category
text
Content type code
  • txt
Contents
Papers from GDTW 2008 -- Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments -- Networking Middleware and Online-Deployment Mechanisms for Java-Based Games -- A Testbed for P2P Gaming Using Time Warp -- How to Steer Characters in Group Games -- Time-Based Personalised Mobile Game Downloading -- Papers from Cyberworlds 2008 -- Adopting Virtual Characters in Virtual Systems from the Perspective of Communication Studies -- Teaching Me Softly: Experiences and Reflections on Informal Educational Game Design -- Visual Haptic-Based Biomolecular Docking and Its Applications in E-Learning -- Exploring Movie Recommendation System Using Cultural Metadata -- Virtual and Augmented Reality Tools for Teleoperation: Improving Distant Immersion and Perception -- HES-SPATO: An Online History Educational System Based on SCORM -- Regular Papers -- Pyvox 2: An Audio Game Accessible to Visually Impaired People Playable without Visual Nor Verbal Instructions -- Design Tools for Online Educational Games: Concept and Application -- Earth and Planetary System Science Game Engine -- A XML Tree Based Leveled Filtering Method and Its Application -- Fostering Students’ Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces -- Make Learning Fun with Programming Contests -- KEI-Time Traveler: A Virtual Time Machine with Mobile Phones for Learning Local History -- A 3D Campus on the Internet – A Networked Mixed Reality Environment -- Photo Realistic 3D Cartoon Face Modeling Based on Active Shape Model
Dimensions
unknown
Edition
1st ed. 2009.
Extent
1 online resource (322 p.)
Form of item
online
Isbn
9786612332036
Media category
computer
Media type code
  • c
Other control number
10.1007/978-3-642-03270-7
Specific material designation
remote
System control number
  • (CKB)1000000000761274
  • (EBL)450914
  • (OCoLC)437345758
  • (SSID)ssj0000311861
  • (PQKBManifestationID)11265899
  • (PQKBTitleCode)TC0000311861
  • (PQKBWorkID)10329430
  • (PQKB)10072040
  • (DE-He213)978-3-642-03270-7
  • (MiAaPQ)EBC450914
  • (EXLCZ)991000000000761274
Label
Transactions on Edutainment II, edited by Abdennour El Rhalibi, (electronic resource)
Publication
Note
"... contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, .... in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008."
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Content category
text
Content type code
  • txt
Contents
Papers from GDTW 2008 -- Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments -- Networking Middleware and Online-Deployment Mechanisms for Java-Based Games -- A Testbed for P2P Gaming Using Time Warp -- How to Steer Characters in Group Games -- Time-Based Personalised Mobile Game Downloading -- Papers from Cyberworlds 2008 -- Adopting Virtual Characters in Virtual Systems from the Perspective of Communication Studies -- Teaching Me Softly: Experiences and Reflections on Informal Educational Game Design -- Visual Haptic-Based Biomolecular Docking and Its Applications in E-Learning -- Exploring Movie Recommendation System Using Cultural Metadata -- Virtual and Augmented Reality Tools for Teleoperation: Improving Distant Immersion and Perception -- HES-SPATO: An Online History Educational System Based on SCORM -- Regular Papers -- Pyvox 2: An Audio Game Accessible to Visually Impaired People Playable without Visual Nor Verbal Instructions -- Design Tools for Online Educational Games: Concept and Application -- Earth and Planetary System Science Game Engine -- A XML Tree Based Leveled Filtering Method and Its Application -- Fostering Students’ Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces -- Make Learning Fun with Programming Contests -- KEI-Time Traveler: A Virtual Time Machine with Mobile Phones for Learning Local History -- A 3D Campus on the Internet – A Networked Mixed Reality Environment -- Photo Realistic 3D Cartoon Face Modeling Based on Active Shape Model
Dimensions
unknown
Edition
1st ed. 2009.
Extent
1 online resource (322 p.)
Form of item
online
Isbn
9786612332036
Media category
computer
Media type code
  • c
Other control number
10.1007/978-3-642-03270-7
Specific material designation
remote
System control number
  • (CKB)1000000000761274
  • (EBL)450914
  • (OCoLC)437345758
  • (SSID)ssj0000311861
  • (PQKBManifestationID)11265899
  • (PQKBTitleCode)TC0000311861
  • (PQKBWorkID)10329430
  • (PQKB)10072040
  • (DE-He213)978-3-642-03270-7
  • (MiAaPQ)EBC450914
  • (EXLCZ)991000000000761274

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