The Resource Utopic dreams and apocalyptic fantasies : critical approaches to researching video game play, edited by J. Talmadge Wright, David G. Embrick, and András Lukács, (electronic resource)

Utopic dreams and apocalyptic fantasies : critical approaches to researching video game play, edited by J. Talmadge Wright, David G. Embrick, and András Lukács, (electronic resource)

Label
Utopic dreams and apocalyptic fantasies : critical approaches to researching video game play
Title
Utopic dreams and apocalyptic fantasies
Title remainder
critical approaches to researching video game play
Statement of responsibility
edited by J. Talmadge Wright, David G. Embrick, and András Lukács
Contributor
Subject
Genre
Language
  • eng
  • eng
Summary
Utopic Dreams and Apocalyptic Fantasies invites us to examine critical questions about video game play, pleasure, and fantasy from a sociological perspective
Cataloging source
MiAaPQ
Dewey number
794.8
Index
index present
Language note
English
LC call number
GV1469.34.S63
LC item number
U76 2010
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorName
  • Wright, J. Talmadge
  • Embrick, David G
  • Lukács, András
http://library.link/vocab/subjectName
  • Video games
  • Video games industry
Label
Utopic dreams and apocalyptic fantasies : critical approaches to researching video game play, edited by J. Talmadge Wright, David G. Embrick, and András Lukács, (electronic resource)
Instantiates
Publication
Note
Description based upon print version of record
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Content category
text
Content type code
  • txt
Contents
  • Acknowledgments; chapter One; Introduction; J. Talmadge Wright, David G. Embrick, and Andra ́s Luka ́cs; part i; Modern Play and Technology-Defining Digital Play; chapter two; Play and Cultural Transformation-Or, What Would Huizinga Think of Video Games?; Thomas S. Henricks; chapter three; "Is He 'Avin a Laugh?": The Importance of Fun to Virtual Play Studies; Ken S. McAllister and Judd Ethan Ruggill; chapter four; Capitalism, Contradiction, and the Carnivalesque: Alienated Labor vs. Ludic Play; Lauren Langman and Andra ́s Luka ́cs; chapter five
  • Sneaking Mission: Late Imperial America and Metal Gear SolidDerek Noon and Nick Dyer-Witheford; chapter six; I Blog, Therefore I Am: Virtual Embodiment and the Self; Alanna R. Miller; part ii; Marketing Culture and the Video Game Business; chapter seven; Marketing Computer Games: Reinforcing or Changing Stereotypes?; Paul R. Ketchum and B. Mitchell Peck; chapter eight; Censoring Violence in Virtual Dystopia: Issues in the Rating of Video Games in Japan and of Japanese Video Games Outside Japan; William H. Kelly; chapter nine
  • Coding Culture: Video Game Localization and the Practice of Mediating Cultural DifferenceRebecca Carlson and Jonathan Corliss; part iii; Researching Video Game Play; chapter ten; Beyond "Sheeping the Moon"-Methodological Considerations for Critical Studies of Virtual Realms; Andra ́s Luka ́cs; chapter eleven; The Chorus of the Dead: Roles, Identity Formation, and Ritual Processes Inside an FPS Multiplayer Online Game; Nicolas Ducheneaut; chapter twelve; The Quantitative-Qualitative Antinomy in Virtual World Studies; Samuel Coavoux; part iv; Summary and Conclusions; chapter thirteen
  • Virtual Today, Reality Tomorrow: Taking Our Sociological Understanding of Virtual Gameplay to the Next LevelAndra ́s Luka ́cs, J. Talmadge Wright, and David G. Embrick; About the Contributors
Dimensions
unknown
Extent
1 online resource (424 p.)
Form of item
online
Isbn
9780739147023
Media category
computer
Media type code
  • c
Specific material designation
remote
System control number
  • (CKB)2670000000059091
  • (EBL)634254
  • (OCoLC)699510866
  • (SSID)ssj0000443889
  • (PQKBManifestationID)12147439
  • (PQKBTitleCode)TC0000443889
  • (PQKBWorkID)10461884
  • (PQKB)10080775
  • (SSID)ssj0000488192
  • (PQKBManifestationID)11325077
  • (PQKBTitleCode)TC0000488192
  • (PQKBWorkID)10446121
  • (PQKB)10565686
  • (MiAaPQ)EBC634254
  • (EXLCZ)992670000000059091
Label
Utopic dreams and apocalyptic fantasies : critical approaches to researching video game play, edited by J. Talmadge Wright, David G. Embrick, and András Lukács, (electronic resource)
Publication
Note
Description based upon print version of record
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Content category
text
Content type code
  • txt
Contents
  • Acknowledgments; chapter One; Introduction; J. Talmadge Wright, David G. Embrick, and Andra ́s Luka ́cs; part i; Modern Play and Technology-Defining Digital Play; chapter two; Play and Cultural Transformation-Or, What Would Huizinga Think of Video Games?; Thomas S. Henricks; chapter three; "Is He 'Avin a Laugh?": The Importance of Fun to Virtual Play Studies; Ken S. McAllister and Judd Ethan Ruggill; chapter four; Capitalism, Contradiction, and the Carnivalesque: Alienated Labor vs. Ludic Play; Lauren Langman and Andra ́s Luka ́cs; chapter five
  • Sneaking Mission: Late Imperial America and Metal Gear SolidDerek Noon and Nick Dyer-Witheford; chapter six; I Blog, Therefore I Am: Virtual Embodiment and the Self; Alanna R. Miller; part ii; Marketing Culture and the Video Game Business; chapter seven; Marketing Computer Games: Reinforcing or Changing Stereotypes?; Paul R. Ketchum and B. Mitchell Peck; chapter eight; Censoring Violence in Virtual Dystopia: Issues in the Rating of Video Games in Japan and of Japanese Video Games Outside Japan; William H. Kelly; chapter nine
  • Coding Culture: Video Game Localization and the Practice of Mediating Cultural DifferenceRebecca Carlson and Jonathan Corliss; part iii; Researching Video Game Play; chapter ten; Beyond "Sheeping the Moon"-Methodological Considerations for Critical Studies of Virtual Realms; Andra ́s Luka ́cs; chapter eleven; The Chorus of the Dead: Roles, Identity Formation, and Ritual Processes Inside an FPS Multiplayer Online Game; Nicolas Ducheneaut; chapter twelve; The Quantitative-Qualitative Antinomy in Virtual World Studies; Samuel Coavoux; part iv; Summary and Conclusions; chapter thirteen
  • Virtual Today, Reality Tomorrow: Taking Our Sociological Understanding of Virtual Gameplay to the Next LevelAndra ́s Luka ́cs, J. Talmadge Wright, and David G. Embrick; About the Contributors
Dimensions
unknown
Extent
1 online resource (424 p.)
Form of item
online
Isbn
9780739147023
Media category
computer
Media type code
  • c
Specific material designation
remote
System control number
  • (CKB)2670000000059091
  • (EBL)634254
  • (OCoLC)699510866
  • (SSID)ssj0000443889
  • (PQKBManifestationID)12147439
  • (PQKBTitleCode)TC0000443889
  • (PQKBWorkID)10461884
  • (PQKB)10080775
  • (SSID)ssj0000488192
  • (PQKBManifestationID)11325077
  • (PQKBTitleCode)TC0000488192
  • (PQKBWorkID)10446121
  • (PQKB)10565686
  • (MiAaPQ)EBC634254
  • (EXLCZ)992670000000059091

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